Java on the NVidia APX 2500

how-to
May 13, 20081 min

Ken Russell describes the experience. This device kicks the IPhone’s butt all over the place.

NVidia has created a beautiful platform, supporting a full media stack – OpenGL ES-2.0, OpenMAX-IL, OpenVG. In addition, they’ve created their own 3D compositing window manager, which they’re contributing to Khronos as part of OpenKode.

On thing that I find interesting is how easily the CDC/FP JRE + JOGL ported (note this does not include the AWT, Java2D, Swing etc – which is no coincidence). Although we didn’t show it at J1, essentially the same configuration, CVM+CDC/FP, has been ported to the IPhone – and in about the same amount of time. Unfortunately, the current IPhone only supports OpenGL ES 1.1, i.e lacks programmable shaders.