Paul Krill
Editor at Large

Google engineers craft a Dart framework for iOS and Android

news
Nov 12, 20152 mins

The UI framework uses its own rendering engine to draw widgets

Google engineers have built a UI framework to help developers build cross-platform 2D mobile apps.

Called Flutter, the open source project is not an official Google technology at this time. Described as being in its early stages on one GitHub page, the project supports development of both iOS or Android apps, according to an online FAQ.

“Flutter is different than most other options for building cross-platform mobile apps because Flutter uses neither WebView nor the OEM widgets that shipped with the device,” the Flutter.io site says. “Instead, Flutter uses its own high-performance rendering engine to draw widgets.”

Previously codenamed Sky, the project features a mobile-first 2D rendering engine that supports text; a functional-reactive framework; a set of Material Design widgets, libraries, and tools; and a plug-in for the Atom text editor. Developers also can use their own widgets. Flutter is not part of the gesture recognition startup of the same name that Google acquired in 2013.

Flutter is built with the C, C++, and Dart programming languages, the Skia 2D rendering engine, and Blink’s text rendering system. Dart, Google’s JavaScript rival, was selected for the project because it supports simple scripts, scales to full-featured apps, and offers familiarity.

For Android, C/C++ code is compiled with the Android NDK (Native Development Kit); the majority of the framework and application code runs on the Dart VM, which generates JIT-compiled optimized native code on the device. On iOS, C/C++ code is compiled with LLVM; Dart code is AOT-compiled into native code. Apps use a native instruction set. There’s no Web version of Flutter, though, and there’s no dependency injection framework for it now, either.

Paul Krill

Paul Krill is editor at large at InfoWorld. Paul has been covering computer technology as a news and feature reporter for more than 35 years, including 30 years at InfoWorld. He has specialized in coverage of software development tools and technologies since the 1990s, and he continues to lead InfoWorld’s news coverage of software development platforms including Java and .NET and programming languages including JavaScript, TypeScript, PHP, Python, Ruby, Rust, and Go. Long trusted as a reporter who prioritizes accuracy, integrity, and the best interests of readers, Paul is sought out by technology companies and industry organizations who want to reach InfoWorld’s audience of software developers and other information technology professionals. Paul has won a “Best Technology News Coverage” award from IDG.

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