Martin Heller
Contributing Writer

Inside Silverlight 3

analysis
Oct 8, 20091 min

The key to writing great Microsoft Silverlight applications is to understand how it works. Ashraf Michail provides a look under the hood

Up until recently, it has been difficult to figure out how Silverlight works. That has changed with the publication of “Essential Silverlight 3” by Ashraf Michail. Michail is “a Silverlight architect who has guided Silverlight from its beginnings through the current version.”

[ For a closer look at Silverlight 3, see “First look: Microsoft Silverlight 3 challenges Adobe AIR” ]

“Essential Silverlight 3” covers plenty of how-to information, but my favorite parts of the book are the “Under the Hood” sections that explain the runtime internals. OK, I’m a geek. Nevertheless, if you want to write applications that go really fast, you need to understand how your code will translate to hardware operations. For example, it might be tempting to enable GPU-accelerated rendering, one of the new features of Silverlight 3, but as Michail explains there are situations where that actually slows the application down. It might also be tempting to improve the smoothness of the rendering by setting the RenderAtScale property for an animation, but this increases the memory requirements for the cached surface texture by the square of the value.

Disclosure: I wrote the back-cover copy for this book and used to be the series editor for the Microsoft .Net Development Series.

Martin Heller

Martin Heller is a contributing writer at InfoWorld. Formerly a web and Windows programming consultant, he developed databases, software, and websites from his office in Andover, Massachusetts, from 1986 to 2010. From 2010 to August of 2012, Martin was vice president of technology and education at Alpha Software. From March 2013 to January 2014, he was chairman of Tubifi, maker of a cloud-based video editor, having previously served as CEO.

Martin is the author or co-author of nearly a dozen PC software packages and half a dozen Web applications. He is also the author of several books on Windows programming. As a consultant, Martin has worked with companies of all sizes to design, develop, improve, and/or debug Windows, web, and database applications, and has performed strategic business consulting for high-tech corporations ranging from tiny to Fortune 100 and from local to multinational.

Martin’s specialties include programming languages C++, Python, C#, JavaScript, and SQL, and databases PostgreSQL, MySQL, Microsoft SQL Server, Oracle Database, Google Cloud Spanner, CockroachDB, MongoDB, Cassandra, and Couchbase. He writes about software development, data management, analytics, AI, and machine learning, contributing technology analyses, explainers, how-to articles, and hands-on reviews of software development tools, data platforms, AI models, machine learning libraries, and much more.

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