Martin Heller
Contributing Writer

Phoenix: Beyond the Stellar Empire

analysis
Jul 12, 20072 mins

Those of you who read my late, lamented Byte column may recall that I started playing Phoenix: Beyond the Stellar Empire a few years ago. Given my general busy-ness level, which for new clients typically ranges from "I'm busy the next couple of days, but I can help you after that" to "I'm swamped for the next 6 weeks, but if you aren't in a hurry let's talk", I didn't expect to keep up the game. Unexpe

Phoenix is a role-playing, turn-based, play-by-email and play-by-web game. You don’t need a sound card or a graphics accelerator to play Phoenix; all you need is a computer capable of sending and receiving email or browsing the Web.

There are no graphics. There is no interactive play. It doesn’t consume hours of your time. On the other hand, it does engage the imagination, and foster human interaction both in and out of the game roles. (Tyrant Mrrshan recently became a father in real life: all of us Felini were delighted for him, even though it meant we had to muddle along in the game for a week or two without him.)

From the Subspace Static:

The Kastorian Military Junta have taken a major step towards halting the increasing militarisation of their space. The following announcement has been posted throughout all corners of the Yank system:

“All factions are to remove warfleets and squadrons outfitted for war from Kastorian Space. They may pass freely through Kastorian Space, but do not stay.”

The paranoid and militaristic Junta are notoriously forceful with their desire to not speak to the press, but our reporter stationed near the Kastorian military headquarters has suggested that they are very serious indeed about this new policy.

Casual observers have reported what appears to be a marked increase in Queen’s Guardian freighter traffic to and from the Twilight Periphery, with supplies and troops apparently being evacuated in great number.

Rumours suggest a number of potential explanations for this, from war with the Flagritz Empire, the outbreak of a virulent plague, or an invasion by a vastly superior alien race from beyond known space.

Martin Heller

Martin Heller is a contributing writer at InfoWorld. Formerly a web and Windows programming consultant, he developed databases, software, and websites from his office in Andover, Massachusetts, from 1986 to 2010. From 2010 to August of 2012, Martin was vice president of technology and education at Alpha Software. From March 2013 to January 2014, he was chairman of Tubifi, maker of a cloud-based video editor, having previously served as CEO.

Martin is the author or co-author of nearly a dozen PC software packages and half a dozen Web applications. He is also the author of several books on Windows programming. As a consultant, Martin has worked with companies of all sizes to design, develop, improve, and/or debug Windows, web, and database applications, and has performed strategic business consulting for high-tech corporations ranging from tiny to Fortune 100 and from local to multinational.

Martin’s specialties include programming languages C++, Python, C#, JavaScript, and SQL, and databases PostgreSQL, MySQL, Microsoft SQL Server, Oracle Database, Google Cloud Spanner, CockroachDB, MongoDB, Cassandra, and Couchbase. He writes about software development, data management, analytics, AI, and machine learning, contributing technology analyses, explainers, how-to articles, and hands-on reviews of software development tools, data platforms, AI models, machine learning libraries, and much more.

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