OK, I've hit my buzzword quota for the day. Seriously, Brad Abrams gave a talk about Silverlight in Second Life at the end of last month. As it happens, I missed it: it was at 3 PM SLT/PDT, which is 6 PM EDT for me, and my wife expected me home for dinner. Real life always wins. Fortunately, Brad has posted the slides, Silverlight media demo and Silverlight RIA demos on his blog. I suspect th Seriously, Brad Abrams gave a talk about Silverlight in Second Life at the end of last month. As it happens, I missed it: it was at 3 PM SLT/PDT, which is 6 PM EDT for me, and my wife expected me home for dinner. Real life always wins.Fortunately, Brad has posted the slides, Silverlight media demo and Silverlight RIA demos on his blog. I suspect that going through the media on your own PC will be a better experience than sitting through a demo in Second Life, especially given what Tim Heuer had to say about his own experience.I understand exactly the problems Tim had. The problem with media starting out fuzzy and then getting clearer is an artifact of the way Second Life does incremental scene rendering. There’s a bandwidth throttling preference setting in the Second Life client that you can adjust to make this better, but I don’t know of a way to make it go away. The problem Tim had seeing the speaker from his seat could have been solved if Tim had more experience in Second Life instead of being a newbie. Instead of flying his avatar around and annoying everyone else, Tim could have adjusted his camera position (using the Alt key on the Windows client) or used Mouse Look (started with the M key). There’s also a Disable Camera Constraints option (Ctrl-Alt-C). Without going through some training, there was no way Tim could have figured that out.(I can’t believe I’m giving advice about using Second Life. I’m barely past the newbie stage myself.)By the way: Silverlight 1.0 has shipped. Silverlight 1.1 remains in Alpha. Get them here. Software Development