Martin Heller
Contributing Writer

Beowulf: Does Motion Capture Make Sense?

analysis
Nov 16, 20072 mins

I'm a big fan of Beowulf: no, not the new movie, the Anglo-Saxon epic poem. I've read it several times in the original and in modern English translations, most recently in the bilingual edition with Seamus Heaney's fine verse translation. I haven't yet seen the movie: maybe I'll get to it this weekend. I'd like to see it in IMAX 3D rather than at my local multiplex. I'm not sure I'll be able to do that, but I'll

I haven’t yet seen the movie: maybe I’ll get to it this weekend. I’d like to see it in IMAX 3D rather than at my local multiplex. I’m not sure I’ll be able to do that, but I’ll try. I may decide that’s it’s a travesty of the poem, but I’ll try to judge it on its merits.

The new Beowulf movie uses motion capture to capture live performance data for use in digital animation. The technology used is quite a bit more sophisticated than rotoscoping, but not state-of-the-art: in Beowulf, the body and face performances were captured with Vicon, which captures a few hundred markers. The state-of-the-art is Mova Contour, which captures hundreds of thousands of points, in what Mova calls markerless high-resolution surface capture.

Reviewers are calling Beowulf “creepy” and “uncanny.” The Times blogger David F. Gallagher said “When it was over, I felt relieved to be back in the company of uncreepy flesh-and-blood humans again.”

I can certainly see using motion capture for video games. I can sort of see it for TV. I’m not sure whether it will ever make sense for movies, at least for movies being viewed on a big screen.

What do you think?

Martin Heller

Martin Heller is a contributing writer at InfoWorld. Formerly a web and Windows programming consultant, he developed databases, software, and websites from his office in Andover, Massachusetts, from 1986 to 2010. From 2010 to August of 2012, Martin was vice president of technology and education at Alpha Software. From March 2013 to January 2014, he was chairman of Tubifi, maker of a cloud-based video editor, having previously served as CEO.

Martin is the author or co-author of nearly a dozen PC software packages and half a dozen Web applications. He is also the author of several books on Windows programming. As a consultant, Martin has worked with companies of all sizes to design, develop, improve, and/or debug Windows, web, and database applications, and has performed strategic business consulting for high-tech corporations ranging from tiny to Fortune 100 and from local to multinational.

Martin’s specialties include programming languages C++, Python, C#, JavaScript, and SQL, and databases PostgreSQL, MySQL, Microsoft SQL Server, Oracle Database, Google Cloud Spanner, CockroachDB, MongoDB, Cassandra, and Couchbase. He writes about software development, data management, analytics, AI, and machine learning, contributing technology analyses, explainers, how-to articles, and hands-on reviews of software development tools, data platforms, AI models, machine learning libraries, and much more.

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